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Location: menu.hg/Source/CardinalMenuEditor.Target.cs - annotation

tdelude
ue4.17 engine version, usage telemetry, in game return to game button, debug print to screen fix
// Fill out your copyright notice in the Description page of Project Settings.

using UnrealBuildTool;
using System.Collections.Generic;

public class CardinalMenuEditorTarget : TargetRules
{
	public CardinalMenuEditorTarget(TargetInfo Target) : base (Target)
	{
		Type = TargetType.Editor;
        ExtraModuleNames.Add("CardinalMenu");
	}

    //
    // TargetRules interface.
    //
    //Modified for UE4.16
    //public override void SetupBinaries(
	//	TargetInfo Target,
	//	ref List<UEBuildBinaryConfiguration> OutBuildBinaryConfigurations,
	//	ref List<string> OutExtraModuleNames
	//	)
	//{
	//	OutExtraModuleNames.AddRange( new string[] { "CardinalMenu" } );
	//}
}