Changeset - 00557551d66e
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tdelude - 8 years ago 2016-08-12 00:52:52
tdelude@users.noreply.git.metahusk.com
include Nick Darnell's LoadingScreen plugin
5 files changed with 18 insertions and 5 deletions:
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.hgignore
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@@ -9,6 +9,7 @@ Intermediate/
 
Plugins/AdvancedSessions
 
Plugins/MainMenuLib
 
Plugins/VictoryPlugin
 
Plugins/LoadingScreen-master
 
.vs/
 
WindowsNoEditor/
 
Visual Studio 2015/
Config/DefaultGame.ini
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@@ -27,3 +27,8 @@ bCompressed=False
 
bSkipEditorContent=False
 
+DirectoriesToAlwaysStageAsUFS=(Path=)
 
 
[/Script/LoadingScreen.LoadingScreenSettings]
 
StartupScreen=(MinimumLoadingScreenDisplayTime=-1.000000,bAutoCompleteWhenLoadingCompletes=True,bMoviesAreSkippable=True,bWaitForManualStop=False,bShowUIOverlay=True,LoadingText=NSLOCTEXT("LoadingScreen", "Loading", "LOADING"),LoadingFont=(FontObject=Font'/Engine/EngineFonts/Roboto.Roboto',FontMaterial=None,TypefaceFontName="Bold",Size=24,FontName=,Hinting=Default),MoviePaths=,Images=,ImageStretch=ScaleToFit)
 
DefaultScreen=(MinimumLoadingScreenDisplayTime=-1.000000,bAutoCompleteWhenLoadingCompletes=True,bMoviesAreSkippable=True,bWaitForManualStop=False,bShowUIOverlay=True,LoadingText=NSLOCTEXT("LoadingScreen", "Loading", "LOADING"),LoadingFont=(FontObject=Font'/Engine/EngineFonts/Roboto.Roboto',FontMaterial=None,TypefaceFontName="Bold",Size=24,FontName=,Hinting=Default),MoviePaths=,Images=,ImageStretch=ScaleToFit)
 
TipFont=(FontObject=Font'/Engine/EngineFonts/Roboto.Roboto',FontMaterial=None,TypefaceFontName="Normal",Size=24,FontName=,Hinting=Default)
 
Content/Cardinal/MainMenu/Blueprints/UI/AboutPanels/Credits.uasset
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Plugins/LoadingScreen-master_08-11-2016.zip
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new file 100644
 
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README.md
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@@ -40,13 +40,16 @@ 5. Navigate to \Your_Directory\Plugins a
 
6. Navigate to \Your_Directory\Plugins and extract the files in AdvancedSessions(newest-version).zip to the plugins directory into a folder called AdvancedSessions
 
>  **Plugins Directory Structure:** \Your_Directory\Plugins\AdvancedSessions\"plugin files"
 

	
 
7. Execute cardinal.uproject and click _Yes_ to Recompile Project Modules.
 
8. Enable The Web Browser Plugin at Edit -> Plugins -> Widgets -> Web Browser
 
9. Navigate to the MainMenu Blueprints folder at \Cardinal\MainMenu\Blueprints
 
10. Insert your GameModes into Enum_GameModes, list your available map names to Enum_Maps, and set your server host's preferred maximum number of players to Enum_NumberOfPlayers using the supplied pattern. 
 
7. Navigate to \Your_Directory\Plugins and extract the files in LoadingScreen-master(newest-version).zip to the plugins directory into a folder called LoadingScreen-master
 
>  **Plugins Directory Structure:** \Your_Directory\Plugins\LoadingScreen-master\"plugin files"
 

	
 
8. Execute cardinal.uproject and click _Yes_ to Recompile Project Modules.
 
9. Enable The Web Browser Plugin at Edit -> Plugins -> Widgets -> Web Browser
 
10. Navigate to the MainMenu Blueprints folder at \Cardinal\MainMenu\Blueprints
 
11. Insert your GameModes into Enum_GameModes, list your available map names to Enum_Maps, and set your server host's preferred maximum number of players to Enum_NumberOfPlayers using the supplied pattern. 
 
For skipped number of player options, use the enumeration's integer. For the number of players option you'd like available, spell out the integer. 
 
For example: 0, 1, Three will make a server with a maximum of "Three Players." (Please note the game modes and player limits are not implemented in the actual project. This is up to the end user to implement.)
 
11. Enjoy :)
 
12. Enjoy :)
 
***NOTE: To utilize Steam you must launch as a "Standalone Game" or utilize a packaged build with Steam running.***
 

	
 
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@@ -94,6 +97,10 @@ The key binding system utilizes Rama’s UMG Rebindable Key System, Rebind keys at Runtime.
 
The music used in this project is owned by The Tune Peddler. You do not have permission to use the project’s music without agreeing to the terms at The Tune Peddler’s website. (As of July 2016, this includes a $5 a month subscription fee.)
 
(http://thetunepeddler.com/)
 

	
 
**LoadingScreen plugin by Nick Darnell:**
 
The LoadingScreen plugin was provided by Nick Darnell and was released under The MIT License. 
 
(https://github.com/ue4plugins/LoadingScreen)
 

	
 
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