Changeset - 33eeda24b368
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tdelude - 7 years ago 2017-03-24 06:20:58
tdelude@users.noreply.git.metahusk.com
project package failure fixed
7 files changed with 2 insertions and 5 deletions:
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Content/Cardinal/MainMenu/Blueprints/Enum_GameModes.uasset
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Content/Cardinal/MainMenu/Blueprints/Enum_Maps.uasset
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Content/Cardinal/MainMenu/Blueprints/Enum_NumberOfPlayers.uasset
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Content/Cardinal/MainMenu/Blueprints/UI/InGameMenu.uasset
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Content/Cardinal/MainMenu/Maps/MainMenu_BuiltData.uasset
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Source/CardinalMenu/CardinalMenu.Build.cs
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// Fill out your copyright notice in the Description page of Project Settings.
 
 
using UnrealBuildTool;
 
 
public class CardinalMenu : ModuleRules
 
{
 
	public CardinalMenu(TargetInfo Target)
 
    {
 
        PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "MainMenuLib", "AdvancedSessions", "OnlineSubsystem", "OnlineSubsystemUtils", "Networking", "Sockets", "OnlineSubsystemSteam", "OnlineSubsystemNull", "MoviePlayer" });
 
        PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "AdvancedSessions", "OnlineSubsystem", "OnlineSubsystemUtils", "Networking", "Sockets", "OnlineSubsystemSteam", "OnlineSubsystemNull", "MoviePlayer" });
 
 
        PrivateDependencyModuleNames.AddRange(new string[] { "OnlineSubsystem", "Sockets", "Networking", "OnlineSubsystemSteam", "OnlineSubsystemNull" });
 
 
        // Uncomment if you are using Slate UI
 
        // PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
 
 
        // Uncomment if you are using online features
 
        //PrivateDependencyModuleNames.Add("OnlineSubsystem");
 
        //if ((Target.Platform == UnrealTargetPlatform.Win32) || (Target.Platform == UnrealTargetPlatform.Win64))
 
        //{
 
        //		if (UEBuildConfiguration.bCompileSteamOSS == true)
 
        //		{
Source/CardinalMenuServer.Target.cs
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@@ -14,17 +14,14 @@ public class CardinalMenuServerTarget : 
 
    // TargetRules interface.
 
    //
 
    public override void SetupBinaries(
 
        TargetInfo Target,
 
        ref List<UEBuildBinaryConfiguration> OutBuildBinaryConfigurations,
 
        ref List<string> OutExtraModuleNames
 
        )
 
    {
 
        base.SetupBinaries(Target, ref OutBuildBinaryConfigurations, ref OutExtraModuleNames);
 
        OutExtraModuleNames.Add("CardinalMenu");
 
    }
 
    //Modified for UE4.15 and beyond
 
    [SupportedPlatforms(UnrealPlatformClass.Server)]
 
    public class MyGameServerTarget : TargetRules
 
    {
 
    }
 
    
 
}
 
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