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tdelude - 8 years ago 2016-08-03 02:08:48
tdelude@users.noreply.git.metahusk.com
readme update before launch
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README.md
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README.md
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[Cardinal Main Menu System by Metahusk | Steam Server Browser, Credits, and Game Settings](http://repositories.metahusk.com/menu.hg): An Unreal Engine 4 Community Online Menu System By Metahusk
 
[Cardinal Main Menu System by Metahusk | Community Project | Steam Server Browser, Credits, and Game Settings](http://repositories.metahusk.com/menu.hg): An Unreal Engine 4 Community Online Menu System By Metahusk
 
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**Source Location:** [Repository Webpage](http://repositories.metahusk.com/menu.hg)
 

	
 
> **Clone Source Over HTTP:** http://repositories.metahusk.com/menu.hg
 

	
 
**Built Using:** [Unreal 4 Engine](http://www.unrealengine.com/what-is-unreal-engine-4) developed by [Epic Games, Inc.](http://epicgames.com) 
 

	
 
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Development Files | Getting Started Directions
 
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1. Create a Project Directory folder in your Unreal 4 Projects Directory.
 
> **Example Structure:** C:\Users\User\Documents\Unreal Projects\Directory_Name
 

	
 
2. Download the project or Clone the development files to your Unreal 4 Projects Directory using your favorite mercurial client.
 
>  **Hg URL:** http://repositories.metahusk.com/menu.hg
 
>  **Hg Repository URL:** http://repositories.metahusk.com/menu.hg
 

	
 
 > **Common Mercurial Clients:** [SourceTree](http://www.sourcetreeapp.com/), [TortoiseHG](http://tortoisehg.bitbucket.org/), or [SmartGitHG](http://www.syntevo.com/smartgit/)
 

	
 
3. Download and Install Microsoft's Visual Studio Community 2015 for Windows Desktop
 
>  [Visual Studio Community 2015](https://www.visualstudio.com)
 

	
 
4. Navigate to \Your_Directory\Plugins and extract the files in VictoryPlugin(newest-version).zip to the plugins directory into a folder called VictoryPlugin
 
>  **Plugins Directory Structure:** \Your_Directory\Plugins\VictoryPlugin\"plugin files"
 

	
 
5. Navigate to \Your_Directory\Plugins and extract the files in MainMenuLib(newest-version).zip to the plugins directory into a folder called MainMenuLib
 
>  **Plugins Directory Structure:** \Your_Directory\Plugins\MainMenuLib\"plugin files"
 

	
 
6. Navigate to \Your_Directory\Plugins and extract the files in AdvancedSessions(newest-version).zip to the plugins directory into a folder called AdvancedSessions
 
>  **Plugins Directory Structure:** \Your_Directory\Plugins\AdvancedSessions\"plugin files"
 

	
 
7. Execute cardinal.uproject and click _Yes_ to Recompile Project Modules.
 
8. Enable The Web Browser Plugin at Edit -> Plugins -> Widgets -> Web Browser
 
9. Enjoy :)
 

	
 
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Known Bugs
 
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Bug: The Editor's Play In Viewport option does not stretch the menu title bar all the way to the edge of the screen on some resolutions
 
Fix: Use Play In New Editor Window
 

	
 
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Project Credits
 
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 **Project Lead:** 
 
Thaddeus Delude  
 
 **Writing:** 
 
Rebecca Frymire  
 
 **Audio:** freesounds.org: 18hiltc, cabled_mess, tekgnosis, longhairman, RutgerMuller, joshuaempyre, qubodup, klankbeeld
 
 **Project Credits:** 
 
Metahusk, mordentral, rama, Thaddeus Delude, The Tune Peddler, ZioYuri78
 

	
 
**Cardinal Menu:**
 
This project was put together by Metahusk using a collection of community content and in house work. Please credit us and provide a link to our website.
 
(http://metahusk.com)
 

	
 
**Project Blueprints:**
 
This project’s blueprint files are released under the Creative Commons Attribution 4.0 International License. CC BY 4.0
 
Please provide credit where credit is due. You must credit the following people listed below. You can find this information in the project’s readme.
 
(https://creativecommons.org/licenses/by/4.0/) 
 

	
 
**Main Menu by ZioYuri78:**
 
The basic menu framework is an adaptation of ZioYuri78’s ‘Main menu and in game menu with basic game, graphics, controls and audio settings.’
 
(https://forums.unrealengine.com/showthread.php?103583-C-Blueprint-Main-menu-and-in-game-menu-with-basic-game-graphics-controls-and-audio-settings)
 

	
 
**Online Browser by mordentral:**
 
The online browser utilizes mordentral’s Advanced Sessions Plugin.
 
(https://forums.unrealengine.com/showthread.php?69901-Advanced-Sessions-Plugin)
 

	
 
**Rebindable Keys by rama:**
 
The key binding system utilizes Rama’s UMG Rebindable Key System, Rebind keys at Runtime.
 
(https://forums.unrealengine.com/showthread.php?51449-Full-Project-Rama-s-UMG-Rebindable-Key-System-Rebind-keys-at-Runtime!)
 

	
 
**Background Music by The Tune Peddler:**
 
The music used in this project is owned by The Tune Peddler. You do not have permission to use the project’s music without agreeing to the terms at The Tune Peddler’s website. (As of July 2016, this includes a $5 a month subscription fee.)
 
(http://thetunepeddler.com/)
 

	
 
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License Information
 
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Cardinal Fall: ©2016 Nonprofit Videogame Development Group, Inc.  All rights reserved.  
 
 _**3rd Party Assets**_  
 
Assets located in the \InfinityBladeEffects and \InfinityBladeFireLands directory are Property of [Epic Games, Inc.](http://epicgames.com)  
 
Assets located in the \MixamoAnimPack directory are Property of [Adobe Systems Incorporated](https://www.mixamo.com/)  
 
You must follow the licensing requirements set the respective owners. These assets cannot be used outside of the Unreal 4 Engine.  
 
The Menu System Was Adapted From Cardinal Fall: ©2016 Nonprofit Videogame Development Group, Inc.  All rights reserved.  
 
The Menu System is free to use under the Creative Commons Attribution 4.0 International License. CC BY 4.0 (https://creativecommons.org/licenses/by/4.0/) 3rd Party Assets are discussed in the credits section above.
 

	
 
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Adapted From Trial of Might
 
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Open Steam
 
Extract Plugins From Zip Folders to /Plugins
 
Open CardinalMenu.uproject
 
Enable Web Browser Plugin Edit -> Plugins -> Widgets -> Web Browser
 
Restart Editor
 
Press Play
 
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