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@@ -52,12 +52,34 @@ 7. Navigate to the MainMenu Blueprints f
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8. Insert your GameModes into Enum_GameModes, list your available map names to Enum_Maps, and set your server host's preferred maximum number of players to Enum_NumberOfPlayers using the supplied pattern.
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For skipped number of player options, use the enumeration's integer. For the number of players option you'd like available, spell out the integer.
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For example: 0, 1, Three will make a server with a maximum of "Three Players." (Please note the game modes and player limits are not implemented in the actual project. This is up to the end user to implement.)
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9. Enjoy :)
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***NOTE: To utilize Steam you must launch as a "Standalone Game" or utilize a packaged build with Steam running.***
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Windows US Keyboard Default Input Bindings
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\Saved\Config\Windows\Input.ini and \Config\DefaultInput.ini
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--------------------------------------------
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[/Script/Engine.InputSettings]
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ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
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ActionMappings=(ActionName="Menu",Key=M,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
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AxisMappings=(AxisName="Backward",Key=S,Scale=-1.000000)
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AxisMappings=(AxisName="Forward",Key=W,Scale=1.000000)
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AxisMappings=(AxisName="LookDown",Key=None,Scale=1.000000)
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AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.000000)
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AxisMappings=(AxisName="TurnLeft",Key=MouseX,Scale=1.000000)
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AxisMappings=(AxisName="TurnRight",Key=None,Scale=-1.000000)
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[/Script/Engine.Console]
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HistoryBuffer=mexit
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HistoryBuffer=exit
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--------------------------------------------
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Project Credits
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--------------------------------------------
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**Project Credits:**
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Metahusk, mordentral, rama, Thaddeus Delude (parvan), The Tune Peddler, ZioYuri78
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