File diff 08c8157c54ef → be3118753ec1
README.md
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@@ -52,12 +52,34 @@ 7. Navigate to the MainMenu Blueprints f
 
8. Insert your GameModes into Enum_GameModes, list your available map names to Enum_Maps, and set your server host's preferred maximum number of players to Enum_NumberOfPlayers using the supplied pattern. 
 
For skipped number of player options, use the enumeration's integer. For the number of players option you'd like available, spell out the integer. 
 
For example: 0, 1, Three will make a server with a maximum of "Three Players." (Please note the game modes and player limits are not implemented in the actual project. This is up to the end user to implement.)
 
9. Enjoy :)
 
***NOTE: To utilize Steam you must launch as a "Standalone Game" or utilize a packaged build with Steam running.***
 

	
 

	
 
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Windows US Keyboard Default Input Bindings
 
\Saved\Config\Windows\Input.ini and \Config\DefaultInput.ini
 
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[/Script/Engine.InputSettings]
 
ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
 
ActionMappings=(ActionName="Menu",Key=M,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
 
AxisMappings=(AxisName="Backward",Key=S,Scale=-1.000000)
 
AxisMappings=(AxisName="Forward",Key=W,Scale=1.000000)
 
AxisMappings=(AxisName="LookDown",Key=None,Scale=1.000000)
 
AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.000000)
 
AxisMappings=(AxisName="TurnLeft",Key=MouseX,Scale=1.000000)
 
AxisMappings=(AxisName="TurnRight",Key=None,Scale=-1.000000)
 

	
 
[/Script/Engine.Console]
 
HistoryBuffer=mexit
 
HistoryBuffer=exit
 

	
 

	
 

	
 

	
 
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Project Credits
 
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 **Project Credits:** 
 
Metahusk, mordentral, rama, Thaddeus Delude (parvan), The Tune Peddler, ZioYuri78