// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.Collections.Generic; public class CardinalMenuServerTarget : TargetRules { public CardinalMenuServerTarget(TargetInfo Target) { Type = TargetType.Server; } // // TargetRules interface. // public override void SetupBinaries( TargetInfo Target, ref List OutBuildBinaryConfigurations, ref List OutExtraModuleNames ) { base.SetupBinaries(Target, ref OutBuildBinaryConfigurations, ref OutExtraModuleNames); OutExtraModuleNames.Add("CardinalMenu"); } //Modified for UE4.15 and beyond [SupportedPlatforms(UnrealPlatformClass.Server)] public class MyGameServerTarget : TargetRules { } }