// Fill out your copyright notice in the Description page of Project Settings. using UnrealBuildTool; using System.Collections.Generic; public class CardinalMenuTarget : TargetRules { public CardinalMenuTarget(TargetInfo Target) : base (Target) { Type = TargetType.Game; ExtraModuleNames.Add("CardinalMenu"); bUsesSteam = true; } // // TargetRules interface. // // UE4.16 Changes // public override void SetupBinaries( // TargetInfo Target, // ref List OutBuildBinaryConfigurations, // ref List OutExtraModuleNames // ) // { // OutExtraModuleNames.AddRange( new string[] { "CardinalMenu" } ); // } }