// Fill out your copyright notice in the Description page of Project Settings. using UnrealBuildTool; using System.Collections.Generic; public class CardinalMenuEditorTarget : TargetRules { public CardinalMenuEditorTarget(TargetInfo Target) : base (Target) { Type = TargetType.Editor; ExtraModuleNames.Add("CardinalMenu"); } // // TargetRules interface. // //Modified for UE4.16 //public override void SetupBinaries( // TargetInfo Target, // ref List OutBuildBinaryConfigurations, // ref List OutExtraModuleNames // ) //{ // OutExtraModuleNames.AddRange( new string[] { "CardinalMenu" } ); //} }