Changeset - be3118753ec1
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tdelude - 7 years ago 2017-06-08 03:32:50
tdelude@users.noreply.git.metahusk.com
ue4.16 default input fixes
6 files changed with 44 insertions and 55 deletions:
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.hgignore
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@@ -27,14 +27,16 @@ Visual Studio 2015Projects/
 
Saved/*
 
!Saved/Config
 
Saved/Config/*
 
!Saved/Config/Windows
 
Saved/Config/Windows/*
 
!Saved/Config/Windows/Game.ini
 
!Saved/Config/Windows/Input.ini
 
Saved/Config/WindowsNoEditor/*
 
!Saved/Config/WindowsNoEditor/Game.ini
 
!Saved/Config/WindowsNoEditor/Input.ini
 
 
 
 
 
# Windows image file caches
 
Thumbs.db
Config/DefaultEngine.ini
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@@ -91,6 +91,7 @@ bSubsteppingAsync=False
 
MaxSubstepDeltaTime=0.016667
 
MaxSubsteps=6
 
SyncSceneSmoothingFactor=0.000000
 
AsyncSceneSmoothingFactor=0.990000
 
InitialAverageFrameRate=0.016667
 
 
Config/DefaultInput.ini
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[/Script/Engine.InputSettings]
 
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
 
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
 
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
 
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
 
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
 
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
 
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
 
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
 
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 
+AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 
+AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 
+AxisConfig=(AxisKeyName="MotionController_Left_TriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 
+AxisConfig=(AxisKeyName="MotionController_Left_Grip1Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 
+AxisConfig=(AxisKeyName="MotionController_Left_Grip2Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 
+AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 
+AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 
+AxisConfig=(AxisKeyName="MotionController_Right_TriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 
+AxisConfig=(AxisKeyName="MotionController_Right_Grip1Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 
+AxisConfig=(AxisKeyName="MotionController_Right_Grip2Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 
bAltEnterTogglesFullscreen=True
 
bF11TogglesFullscreen=True
 
bUseMouseForTouch=False
 
bEnableMouseSmoothing=True
 
bEnableFOVScaling=True
 
FOVScale=0.011110
 
DoubleClickTime=0.200000
 
bCaptureMouseOnLaunch=True
 
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
 
bDefaultViewportMouseLock=True
 
DefaultViewportMouseLockMode=LockOnCapture
 
+ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
 
+ActionMappings=(ActionName="Menu",Key=Gamepad_FaceButton_Right,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
 
+AxisMappings=(AxisName="Backward",Key=Gamepad_LeftStick_Up,Scale=-1.000000)
 
+AxisMappings=(AxisName="Forward",Key=Gamepad_LeftStick_Down,Scale=1.000000)
 
+AxisMappings=(AxisName="LookDown",Key=None,Scale=1.000000)
 
+AxisMappings=(AxisName="LookUp",Key=Gamepad_RightStick_Up,Scale=-1.000000)
 
+AxisMappings=(AxisName="TurnLeft",Key=MouseX,Scale=1.000000)
 
+AxisMappings=(AxisName="TurnRight",Key=None,Scale=1.000000)
 
bAlwaysShowTouchInterface=False
 
bShowConsoleOnFourFingerTap=True
 
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
 
ConsoleKey=None
 
-ConsoleKeys=Tilde
 
+ConsoleKeys=Tilde
 
 
 
ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
 
ActionMappings=(ActionName="Menu",Key=M,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
 
AxisMappings=(AxisName="Backward",Key=S,Scale=-1.000000)
 
AxisMappings=(AxisName="Forward",Key=W,Scale=1.000000)
 
AxisMappings=(AxisName="LookDown",Key=None,Scale=1.000000)
 
AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.000000)
 
AxisMappings=(AxisName="TurnLeft",Key=MouseX,Scale=1.000000)
 
AxisMappings=(AxisName="TurnRight",Key=None,Scale=-1.000000)
 
\ No newline at end of file
Content/Cardinal/MainMenu/Maps/MainMenu_BuiltData.uasset
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README.md
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@@ -52,12 +52,34 @@ 7. Navigate to the MainMenu Blueprints f
 
8. Insert your GameModes into Enum_GameModes, list your available map names to Enum_Maps, and set your server host's preferred maximum number of players to Enum_NumberOfPlayers using the supplied pattern. 
 
For skipped number of player options, use the enumeration's integer. For the number of players option you'd like available, spell out the integer. 
 
For example: 0, 1, Three will make a server with a maximum of "Three Players." (Please note the game modes and player limits are not implemented in the actual project. This is up to the end user to implement.)
 
9. Enjoy :)
 
***NOTE: To utilize Steam you must launch as a "Standalone Game" or utilize a packaged build with Steam running.***
 

	
 

	
 
--------------------------------------------
 
Windows US Keyboard Default Input Bindings
 
\Saved\Config\Windows\Input.ini and \Config\DefaultInput.ini
 
--------------------------------------------
 
[/Script/Engine.InputSettings]
 
ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
 
ActionMappings=(ActionName="Menu",Key=M,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
 
AxisMappings=(AxisName="Backward",Key=S,Scale=-1.000000)
 
AxisMappings=(AxisName="Forward",Key=W,Scale=1.000000)
 
AxisMappings=(AxisName="LookDown",Key=None,Scale=1.000000)
 
AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.000000)
 
AxisMappings=(AxisName="TurnLeft",Key=MouseX,Scale=1.000000)
 
AxisMappings=(AxisName="TurnRight",Key=None,Scale=-1.000000)
 

	
 
[/Script/Engine.Console]
 
HistoryBuffer=mexit
 
HistoryBuffer=exit
 

	
 

	
 

	
 

	
 
--------------------------------------------
 
Project Credits
 
--------------------------------------------
 
 **Project Credits:** 
 
Metahusk, mordentral, rama, Thaddeus Delude (parvan), The Tune Peddler, ZioYuri78
 

	
Saved/Config/Windows/Input.ini
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new file 100644
 
[/Script/Engine.InputSettings]
 
ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
 
ActionMappings=(ActionName="Menu",Key=M,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
 
AxisMappings=(AxisName="Backward",Key=S,Scale=-1.000000)
 
AxisMappings=(AxisName="Forward",Key=W,Scale=1.000000)
 
AxisMappings=(AxisName="LookDown",Key=None,Scale=1.000000)
 
AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.000000)
 
AxisMappings=(AxisName="TurnLeft",Key=MouseX,Scale=1.000000)
 
AxisMappings=(AxisName="TurnRight",Key=None,Scale=-1.000000)
 
 
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